![]() If more than 256 models have silhouettes enabled, there is a small chance that overlapping models will have minor artifacts.Ĭreates a model from a glTF asset. A value of 0.0 results in the model's rendered color while a value of 1.0 results in a solid color, with any value in-between resulting in a mix of the two. Value used to determine the color strength when the colorBlendMode is MIX. The condition specifying at what distance from the camera that this model will be displayed.Ī color that blends with the model's rendered color.ĭefines how the color blends with the model. ![]() Must be passed in for models that use the height reference property. Draws the model in wireframe.ĭetermines how the model is drawn relative to terrain. Draws the bounding sphere for each draw command in the model.įor debugging only. When true, each glTF mesh and primitive is pickable with Scene#pick.ĭetermine if textures may continue to stream in after the model is loaded.ĭetermines if model WebGL resource creation will be spread out over several frames or block until completion once all glTF files are loaded.ĭetermines whether the model casts or receives shadows from each light source.įor debugging only. An upper limit for minimumPixelSize.Ī user-defined object to return when the model is picked with Scene#pick. The approximate minimum pixel size of the model regardless of zoom. The 4x4 transformation matrix that transforms the model from model to world coordinates. The base path that paths in the glTF JSON are relative to.ĭetermines if the model primitive will be shown. The object for the glTF JSON or an arraybuffer of Binary glTF defined by the KHR_binary_glTF extension. In either case, the Model#readyPromise is resolved when the model is ready to render, i.e.,when the external binary, image, and shader files are downloaded and the WebGLresources are created.įor high-precision rendering, Cesium supports the CESIUM_RTC extension, which introduces theCESIUM_RTC_MODELVIEW parameter semantic that says the node is in WGS84 coordinates translatedrelative to a local origin. ![]() ![]() glTF JSON can also becreated at runtime and passed to this constructor function. glTF cameras and lights are not currently supported.Īn external glTF asset is created with omGltf. A 3D model based on glTF, the runtime asset format for WebGL, OpenGL ES, and OpenGL.Ĭesium includes support for geometry and materials, glTF animations, and glTF skinning.In addition, individual glTF nodes are pickable with Scene#pick and animatablewith Model#getNode. ![]()
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